[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
'someone who can see things
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
/ *P*> You say, "someone who can see things"
/ *P*> 'what'd you do?
You ask, "what'd you do?"
/ *P*> 
Mythic exclaims, "Woops!"
/ *P*> 
Mythic says, "I just typed in "fields" alone on a line."
/ *P*> 'ah
You say, "ah"
/ *P*> 'will fix
You say, "will fix"
/ *P*> 'see, my approach to making widespread changes is to break the unchanged version :)
You say, "see, my approach to making widespread changes is to break the unchanged version :)"
/ *P*> 
Mythic says, "The list needs formatting too."
/ *P*> 'right, that's the same problem
You say, "right, that's the same problem"
/ *P*> 
Mythic says, "Some merit to that, but the 5 P's comes to mind too :>"
/ *P*> ml editing
[[ (PC) Marn loads module editing ]]
[[ Unloading module 'editing'... ]]
[[ Loading module 'editing'... ]]
/ *P*> 'i can imagine
You say, "i can imagine"
/ *P*> 
Mythic says, "Hehe"
/ *P*> 'what are your 5 Ps? (fields should be fixed now)
You say, "what are your 5 Ps? (fields should be fixed now)"
/ *P*> 
Mythic says, "Fields are fixed."
/ *P*> fields
affects               decay_time            location
allow_genders         def_list_path         m_hit
article               density               m_move
blind                 display_desc          memory
body_pos              do_stop               mute
c_hit                 doing                 name
c_move                edit_delete_confirm   name_plural
can_speak             enter_prep            no_drop
cnt_auto_lock         entered_from          offers
cnt_closeable         exits                 owner
cnt_closed            extent                priv_builder
cnt_interior          gender                priv_controller
cnt_lock_shape        glance_contents       priv_runner
cnt_locked            has_body_pos          priv_watcher
cnt_maxweight         has_metabolism        prototype
cnt_slot_nomax        i_change_notify_val   rideable
cnt_type              i_volume              sdesc
cnt_wfail_msg         i_weight              skills
cnt_wfail_type        idesc                 sky_vis
cnt_wwarn_msg         invisible             type
container             is_tag                voluntary_carry
contents              key_shape             wear_aff
deaf                  last_mentioned_object weight
decay_msg             ldesc
/ *P*> 
Mythic says, "Prior Planning Prevents Piss Poor Performance <ahem> :)"
/ *P*> 'nice alliteration
You say, "nice alliteration"
/ *P*> 'yours?
You ask, "yours?"
/ *P*> 
Mythic says, "Tanks - not my original"
/ *P*> echo A tank roars up and blows your head off!
A tank roars up and blows your head off!
/ *P*> 
Mythic says, "And it's actually Prior Planning prevents Piss-poor Performance to get exactly 5 p's."
/ *P*> 
Mythic nukes the tank.
/ *P*> 
Mythic asks, "How did you get it to do that?"
/ *P*> 'echo?
You ask, "echo?"
/ *P*> 
BOOM (Mythic)
/ *P*> 
Mythic asks, "LIke that?"
/ *P*> 
Mythic says, "Yours didn't have a (Marn) by it but mine had a (Mythic) at the end."
/ *P*> 'yours that you did when?
You ask, "yours that you did when?"
/ *P*> 
Mythic says, "When I did "echo BOOM" I got "BOOM (Mythic)""
/ *P*> 'you didn't have any privs then
You say, "you didn't have any privs then"
/ *P*> 
BOOM (Mythic)
/ *P*> 
Mythic says, "Guess I still don't :)"
/ *P*> 'umm
You say, "umm"
/ *P*> 'hmm
You say, "hmm"
/ *P*> 'oh, it's a different priv. one that you don't have :)
You say, "oh, it's a different priv. one that you don't have :)"
/ *P*> 
Mythic says, "OIC"
/ *P*> 
Mythic says, "Yes your god-ness ;)"
/ *P*> 
Mythic asks, "Now, how does one get more info about your m* and the meaning of all of those fields?"
/ *P*> 
Mythic says, "Hmmmm"
/ *P*> 'unfortunately, i have no help for fields
You say, "unfortunately, i have no help for fields"
/ *P*> 
Mythic says, "Tsk tsk tsk ;)"
/ *P*> 'tho i just thought of a cheap way to provide it
You say, "tho i just thought of a cheap way to provide it"
/ *P*> 
Mythic asks, "Oh really?"
/ *P*> 'fields <fieldname> dumps the field info. i can just add a 'help' element
You say, "fields <fieldname> dumps the field info. i can just add a 'help' element"
/ *P*> 
Mythic asks, "BTW, do you make your source available?"
/ *P*> 
Mythic says, "Not a bad plan. Something like that is built into Python."
/ *P*> 'not now, will someday
You say, "not now, will someday"
/ *P*> 
Mythic says, "Ah."
/ *P*> 'btw. for seeing those fields in use, @view <object>
You say, "btw. for seeing those fields in use, @view <object>"
/ *P*> 
Mythic says, "Perl warts ;)"
/ *P*> 
[[ ERROR/CORE: death in input handler for state command: # ERROR/DB: Non-numeric ID MObjectRef=SCALAR(0x52a7994) passed to MObjectDB::get() / File 'Alpha:Documents:MUDs:mpMUD:config:modules:output.mod'; Line 98  ]]
/ *P*> 'ack, that bug
You say, "ack, that bug"
/ *P*> 
Mythic says, "So much for viewing you <G>"
/ *P*> 
Mythic says, "FLOCK - brb"
/ *P*> ml output
[[ (PC) Marn loads module output ]]
[[ Unloading module 'output'... ]]
[[ Loading module 'output'... ]]
/ *P*> @v self
(#9) [ERROR: NON-NUMERIC ID] fields:
 article: '' body_pos: standing c_hit: 100 c_move: 100 container: #3 Intersection contents: [#135 a piece of paper titled 'mpMUD Change Log as of March 28', #413 a guest]def_list_path: [] do_stop: <MEvent::Message>entered_from: #354 a wide, grassy plain gender: male i_volume: 200.1 i_weight: 180.1last_mentioned_object: [#415 Mythic] location: [0, 0, 0] name: Marn offers: [] owner: #9 Marnpriv_builder: 1priv_controller: 1 priv_runner: 1priv_watcher: 1 prototype: #6 a generic humanoid title: ''
[[ ANSI: Undeclared SX element 'list' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'pre' ]]
/ *P*> ml editing
[[ (PC) Marn loads module editing ]]
[[ Unloading module 'editing'... ]]
[[ Loading module 'editing'... ]]
/ *P*> @v self
(#9) [ERROR: NON-NUMERIC ID] fields:
     article: ''
    body_pos: standing
       c_hit: 100
      c_move: 100
   container: #3 Intersection
    contents: [#135 a piece of paper titled 'mpMUD Change Log as of March 28', #413 a guest]
def_list_path: []
     do_stop: <MEvent::Message>
entered_from: #354 a wide, grassy plain
      gender: male
    i_volume: 200.1
    i_weight: 180.1
last_mentioned_object: [#415 Mythic]
    location: [0, 0, 0]
        name: Marn
      offers: []
       owner: #9 Marn
priv_builder: 1
priv_controller: 1
 priv_runner: 1
priv_watcher: 1
   prototype: #6 a generic humanoid
       title: ''
/ *P*> ml editing
@v
[[ (PC) Marn loads module editing ]]
[[ Unloading module 'editing'... ]]
[[ Loading module 'editing'... ]]
/ *P*> No edit target selected.
/ *P*> @sel self
You feel as if something is watching you.
(#9) your fields:
     article: ''
    body_pos: standing
       c_hit: 100
      c_move: 100
   container: #3 Intersection
    contents: [#135 a piece of paper titled 'mpMUD Change Log as of March 28', #413 a guest]
def_list_path: []
     do_stop: <MEvent::Message>
entered_from: #354 a wide, grassy plain
      gender: male
    i_volume: 200.1
    i_weight: 180.1
last_mentioned_object: [#415 Mythic]
    location: [0, 0, 0]
        name: Marn
      offers: []
       owner: #9 Marn
priv_builder: 1
priv_controller: 1
 priv_runner: 1
priv_watcher: 1
   prototype: #6 a generic humanoid
       title: ''
Edit target selected: 'you' #9.
/ *P*> @v
(#9) your fields:
     article: ''
    body_pos: standing
       c_hit: 100
      c_move: 100
   container: #3 Intersection
    contents: [#135 a piece of paper titled 'mpMUD Change Log as of March 28', #413 a guest]
def_list_path: []
     do_stop: <MEvent::Message>
entered_from: #354 a wide, grassy plain
      gender: male
    i_volume: 200.1
    i_weight: 180.1
last_mentioned_object: [#415 Mythic]
    location: [0, 0, 0]
        name: Marn
      offers: []
       owner: #9 Marn
priv_builder: 1
priv_controller: 1
 priv_runner: 1
priv_watcher: 1
   prototype: #6 a generic humanoid
       title: ''
/ *P*> 'fixed
You say, "fixed"
/ *P*> 'you can view me now :)
You say, "you can view me now :)"
/ *P*> 
Mythic says, "Back"
/ *P*> 
Mythic asks, "That was it?"
/ *P*> 'what was what?
You ask, "what was what?"
/ *P*> drop guest
You put the guest in Intersection.
/ *P*> l
[room: #3 $Rstart $Rinter] Intersection:

  An intersection of concrete paths (bright white - they must be recently poured) with grass beside. The sky is a beautiful clear blue. You hear birds in the distance. 
  Exits: north east south west
  Mym is standing here.
  Mythic (connected) is standing here.
  The guest is sitting here.
  A guest is sitting on a chair.
  3 guests are standing here.
  A piece of paper titled 'mpMUD Features List' is here.
/ *P*> dest all guest
The guest suddenly explodes in flames and burns to a crisp.
The guest suddenly explodes in flames and burns to a crisp.
The guest suddenly explodes in flames and burns to a crisp.
The guest suddenly explodes in flames and burns to a crisp.
The guest suddenly explodes in flames and burns to a crisp.
/ *P*> 
A pile of ashes blows away in a slight breeze.
/ *P*> 
A pile of ashes blows away in a slight breeze.
/ *P*> 
A pile of ashes blows away in a slight breeze.
/ *P*> 
A pile of ashes blows away in a slight breeze.
/ *P*> 
A pile of ashes blows away in a slight breeze.
/ *P*> 
Mythic says, "Sorry, sometimes there's delays"
/ *P*> 
Mythic says, "Like when I do commands, the first line shows quickly and then there's a dely before the rest shows up. This time I saw the first field and then there was a long delay before the rest showed up."
/ *P*> 
Mythic says, "I wonder if it's a TkMoo glitch"
/ *P*> 'ah
You say, "ah"
/ *P*> 
Mythic says, "I just did a who and got a long delay, so maybe not"
/ *P*> 
Mythic says, "Heh.. @view Tetra -> You don't see a tetra here."
/ *P*> 
Mythic says, "LOL"
/ *P*> 
[[ KEYWORD: command 'spell' 'tetra' ]]
/ *P*> 'yeh that's only the account name
You say, "yeh that's only the account name"
/ *P*> 
Mythic says, "Oh"
/ *P*> 'doesn't exist in the world
You say, "doesn't exist in the world"
/ *P*> 
Mythic says, "Put Marn in interesection"
/ *P*> 
Mythic says, "Oops :)"
/ *P*> 'hmm
You say, "hmm"
/ *P*> put mythic in intersection
You don't have a mythic.
/ *P*> 
Mythic says, "Put Marn intersection"
/ *P*> 'right, put applies only to things you're carrying
You say, "right, put applies only to things you're carrying"
/ *P*> 
[PspcHuman: #415] Mythic:
Mythic takes you from Intersection.
[ Delta: 0, 0, 0 ]
Mythic strains under his load.
/ *P*> 
Mythic says, "Put Marn in intersection"
/ *P*> 
Mythic asks, "?"
/ *P*> '? what
You say, "? what"
/ *P*> 
[room: #3 $Rstart $Rinter] Intersection:

  An intersection of concrete paths (bright white - they must be recently poured) with grass beside. The sky is a beautiful clear blue. You hear birds in the distance. 
  Exits: north east south west
  Mym is standing here.
  Mythic (connected) is standing here.
  A chair is here.
  A piece of paper titled 'mpMUD Features List' is here.
Mythic puts you in Intersection.
[ Delta: 0, 0, 0 ]
/ *P*> get chair
You take the chair from Intersection.
/ *P*> drop chair
You put the chair in Intersection.
/ *P*> 'hmm my if tests aren't workign right again
You say, "hmm my if tests aren't workign right again"
/ *P*> 
Mythic says, "Ok"
/ *P*> 
Mythic asks, "Which tests are those?"
/ *P*> 'it shouldn't be mentioning intersection since we're all in it
You say, "it shouldn't be mentioning intersection since we're all in it"
/ *P*> 
Mythic says, "Oh"
/ *P*> 
Mythic asks, "How do you create things?"
/ *P*> 
Mythic says, "I don't see a @dig or the like"
/ *P*> 
[[ KEYWORD: command 'create' '' ]]
/ *P*> 'well
You say, "well"
/ *P*> 
Mythic steps back.
/ *P*> 'i decided to design my own editing commands
You say, "i decided to design my own editing commands"
/ *P*> 
Mythic says, "Go figure ;)"
/ *P*> 
Mythic asks, "And... ?"
/ *P*> 'basically, you select something for editing, then you edit it
You say, "basically, you select something for editing, then you edit it"
/ *P*> 
Mythic asks, "How can you select something that does not exist?"
/ *P*> 'you make it first
You say, "you make it first"
/ *P*> 'with 'new'
You say, "with 'new'"
/ *P*> 
Mythic says, "Uh... a bit programmer centric there methinks."
/ *P*> 
Mythic says, "new Train -> That prototype does not exist"
/ *P*> 'well
You say, "well"
/ *P*> 
Mythic says, "Puts on a lifejacket"
/ *P*> 
Mythic puts on a life jakect.
/ *P*> 'you have to create either a generic object or one based on a prototype.
You say, "you have to create either a generic object or one based on a prototype."
/ *P*> 
Mythic keeps seeing a well opening up before him ;).
/ *P*> '(and you can always change the prototype later)
You say, "(and you can always change the prototype later)"
/ *P*> 'so the argument for 'new' is purely a shortcut
You say, "so the argument for 'new' is purely a shortcut"
/ *P*> 
Mythic asks, "How does one discover the prototypes?"
/ *P*> 'no way right now :(
You say, "no way right now :("
/ *P*> 
Mythic says, "Ok"
/ *P*> 
Mythic says, "Something for the todo list"
'what do you want to make?
/ *P*> You ask, "what do you want to make?"
/ *P*> 
Mythic says, "Oh, nothing in particular, I was just experimenting."
/ *P*> 'okay, then type 'new'
You say, "okay, then type 'new'"
/ *P*> 
Mythic tries to carry too much!
Mythic drops a thing.
ERROR: no description for action 'motion'
/ *P*> 
Mythic says, "Ok, I did"
/ *P*> 'there's your completely generic object with infinite weight :)
You say, "there's your completely generic object with infinite weight :)"
/ *P*> 
Mythic says, "Then it said I try to carry to much and I drop a thing"
/ *P*> 'right, the 'thing' that's now in the room is the object you made
You say, "right, the 'thing' that's now in the room is the object you made"
Mythic says, "Then ERROR no description for action "motion""
/ *P*> 'you can just ignore those
You say, "you can just ignore those"
/ *P*> 
Mythic says, "Oops... look looked funny"
/ *P*> 
Mythic says, "Grrrr... sorry must be lag again."
/ *P*> l
[room: #3 $Rstart $Rinter] Intersection:

  An intersection of concrete paths (bright white - they must be recently poured) with grass beside. The sky is a beautiful clear blue. You hear birds in the distance. 
  Exits: north east south west
  Mym is standing here.
  Mythic (connected) is standing here.
  The chair is here.
  A piece of paper titled 'mpMUD Features List' is here.
  A thing is here.
/ *P*> 
Mythic asks, "Ok, so how do I set attributes on thing?"
/ *P*> '@set
'@get to see the current inherited value
You say, "@set"
You say, "@get to see the current inherited value"
/ *P*> 
Mythic asks, "Hey, not to change the subject or anything, but do you recall the earlier discussion about automatic programming?"
/ *P*> 'yeh
You say, "yeh"
/ *P*> 
Mythic says, "Well, I thought of a sort of example."
/ *P*> :listens.
Marn listens.
/ *P*> 
Mythic asks, "You seem to have this thing that captures unknown commands right?"
/ *P*> 'yeah, i wouldn't call it a thing of itself, but okay
You say, "yeah, i wouldn't call it a thing of itself, but okay"
/ *P*> 
Mythic says, "I don't mean a thing thing, I mean a programming thing <GIGGLE>"
/ *P*> 
Mythic says, "Hmmm"
/ *P*> 
Mythic says, "Ok, lets say you use a social that the system doesn't know about. hmmm... like... errr.."
/ *P*> 
Mythic says, "."
/ *P*> 'cry
You say, "cry"
/ *P*> 'btw, you might try "cpref prompt off"
You say, "btw, you might try "cpref prompt off""
/ *P*> 
Mythic says, "Ok... so you type cry and the system says"I don't know cry""
/ *P*> 
[[ ANSI: Undeclared SX element 'list' ]]
[[ ANSI: Undeclared SX element 'li' ]]
/ *P*> 
Mythic says, "Threw an error"
/ *P*> 'what command was that?
You ask, "what command was that?"
/ *P*> 
Mythic says, "The cpref one"
/ *P*> cp prompt on
Prompts are now on.
[[ ANSI: Undeclared SX element 'list' ]]
[[ ANSI: Undeclared SX element 'li' ]]
/ *P*> cp prompt off
Prompts are now off.
[[ ANSI: Undeclared SX element 'list' ]]
[[ ANSI: Undeclared SX element 'li' ]]
'yeah, but did it _work_?
You ask, "yeah, but did it _work_?"
Mythic says, "Well, I don't notice any real difference except i'm now getting multiple green lines."
'it should have hidden the prompt
You say, "it should have hidden the prompt"
Mythic asks, "What prompt?"
Mythic says, "I didn't have a prompt before."
' "/ *P*>" ?
You ask, ""/ *P*>" ?"
cp
Mythic says, "Didn't have that before the cpref command."
Connection preferences:
Brief-look mode is off.Color is on.Output combining is off.Your screen height is 22.Log messages are on.Prompts are off.Unrecognized commands as speech is off.Your screen width is 80.
[[ ANSI: Undeclared SX element 'list' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
[[ ANSI: Undeclared SX element 'li' ]]
ml miscooc
[[ (PC) Marn loads module miscooc ]]
[[ Unloading module 'miscooc'... ]]
[[ Loading module 'miscooc'... ]]
Mythic says, "Miscooc? <g>"
'you did type "cpref prompt OFF" right?
You ask, "you did type "cpref prompt OFF" right?"
cpref
Connection preferences:
Brief-look mode is off.                 Log messages are on.
Color is on.                            Prompts are off.
Output combining is off.                Unrecognized commands as speech is off.
Your screen height is 22.               Your screen width is 80.
Mythic says, "To the best of my recollection I did - no local echo of what I type here."
Mythic exclaims, "Darn it.. longer lines just seem to make things go slower!"
Mythic says, "Ok, now prompts are ON"
ml miscooc
[[ (PC) Marn loads module miscooc ]]
[[ Unloading module 'miscooc'... ]]
[[ Loading module 'miscooc'... ]]
Mythic says, "Heh and now I see the blinking prompt when I hit enter"
'...whatever that is, must be a tkmoo thing
You say, "...whatever that is, must be a tkmoo thing"
Mythic says, "Yes, the ever popular go ahead fault."
Mythic says, "Sorry, used blinking as a swear word, not an actual blinking prompt :)"
Mythic asks, "What is miscooc?"
'miscellaneous OOC
You say, "miscellaneous OOC"
Mythic asks, "OOC?"
Mythic asks, "I get the OO part.. C?"
'borrowed from the roleplayers' vocabulary
You say, "borrowed from the roleplayers' vocabulary"
'Out Of Character
You say, "Out Of Character"
'miscooc contains the commands that don't relate to things in the world
You say, "miscooc contains the commands that don't relate to things in the world"
Mythic says, "Oh, then I didn't get the OO part"
Mythic says, "Ok"
Mythic asks, "Like housekeeping commands like cpref then?"
Mythic says, "Anyway, wrt to cpref - apparantly I already was set to cpref prompt off."
'cpref, review, list, term, who, whoami, help, commands, report, think, talk, act, alias
You say, "cpref, review, list, term, who, whoami, help, commands, report, think, talk, act, alias"
Mythic says, "Ok"
Mythic asks, "BTW, do you use a database as a back-end?"
'depends on your definition of database. probably not.
You say, "depends on your definition of database. probably not."
Mythic says, "Ok"
Mythic asks, "Where does XML come into play?"
'output. type "term xml" for details
You say, "output. type "term xml" for details"
Mythic asks, "I've done that before, and saw xml output - is that meant for some future client?"
'no, that's how the output is handled internally
You say, "no, that's how the output is handled internally"
Mythic says, "OIC"
'term xml is a very lightweight layer that just turns the internal structures into XML
You say, "term xml is a very lightweight layer that just turns the internal structures into XML"
Mythic asks, "What's the point of that?"
'what's the point of which?
You ask, "what's the point of which?"
[[ ERROR/COMMANDS: death while running "term ascii" for Mythic: / # Can't locate object method "new" via package "MTerminal::ASCII". / File ':engine:MConnection.pm'; Line 685  ]]

'that's "term ansi"
You say, "that's "term ansi""
Mythic asks, "What is the point of using xml internally?"
Mythic says, "Got it"
Logging to new log file: Log with Mythic
'well
You say, "well"
'1. it's a useful abstraction
You say, "1. it's a useful abstraction"
'2. would be good for a special client
You say, "2. would be good for a special client"
Mythic says, "Well, 2 makes sense"
'Are you implying that 1 doesn't?
You ask, "Are you implying that 1 doesn't?"
Mythic says, "For strictly internal use, while it IS a nice abstraction, it seems like a lot of overhead."
'well it would be
You say, "well it would be"
'if i actually used XML
You say, "if i actually used XML"
Mythic says, "Uh... oh."
'i'm using SX
You say, "i'm using SX"
Mythic asks, "What is sx?"
'which is my data structure which duplicates XML's structure
You say, "which is my data structure which duplicates XML's structure"
Mythic says, "Oh"
'nested arrays and hashes instead of text
You say, "nested arrays and hashes instead of text"
'quite fast enough :)
You say, "quite fast enough :)"
Mythic says, "Ok"
Mythic says, "Time flies when you're having fun. Hadn't noticed how late it had gotten."
'how late is that?
You ask, "how late is that?"
Mythic says, "It's 5:30ish here."
Mythic says, "I'm in Seatlle."
Mythic says, "Seattle even"
'8:30 here
You say, "8:30 here"
Mythic says, "NY as I recall"
'Y
You say, "Y"
Mythic asks, "City or... ?"
'nope
You say, "nope"
Mythic says, "Oh, or then."
inv
You are carrying:
  a piece of paper titled 'mpMUD Change Log as of March 28'
com
The commands available to you are:
@chown      alias       east        lock        rub         term
@clear      an          echo        look        say         the
@delete     call        emote       ls          scheduler   think
@exit       cd          enter       mkobs       shutdown    title
@freeze     clone       eval        mload       sit         transfer
@get        close       evald       munload     skills      unaffect
@lock       commands    fields      new         sleep       unlock
@name       connections force       north       socials     up
@replace    cpref       get         northeast   south       wake
@select     deny        give        northwest   southeast   west
@set        destroy     go          open        southwest   whine
@unlock     detach      goto        reboot      spew        who
@unname     disconnect  help        report      stand       whoami
@view       display     info        return      stop        
accept      down        inventory   reuse       switch      
act         drop        leave       review      sync        
after       dump        list        rnew        talk
l
[room: #3 $Rstart $Rinter] Intersection:

  An intersection of concrete paths (bright white - they must be recently poured) with grass beside. The sky is a beautiful clear blue. You hear birds in the distance. 
  Exits: north east south west
  Mym is standing here.
  Mythic (connected) is standing here.
  The chair is here.
  A piece of paper titled 'mpMUD Features List' is here.
  A thing is here.
'i think i'll test a bit of code that i haven't touched in months
You say, "i think i'll test a bit of code that i haven't touched in months"
e
You leave east.
[room: #10 $Rsecond] a room:

  You are in an unfinished room. 
  Exits: west
  A gigantic cart is here, with 24 horses in it.
  8 horses are standing here.
ERROR: no description for action 'motion-exit'
[ Delta: 0, 0, 0 ]

e
Alas, you cannot go east...
sit on horse
You sit down on the horse.
[room: #10 $Rsecond] a room:


  You are in an unfinished room. 
  Exits: west
  You (connected) are sitting on the horse.
  A gigantic cart is here, with 24 horses in it.
  7 horses are standing here.
ERROR: no description for action 'motion'
[ Delta: 0, 0, 0 ]
w
You command your horse to move west.
1
l
[room: #10 $Rsecond] a room:

  You are in an unfinished room. 
  Exits: west
  You (connected) are sitting on the horse.
  A gigantic cart is here, with 24 horses in it.
  7 horses are standing here.
@sel my horse
You don't have a horse.
@sel horse
(#125) horse's fields:
       c_hit: 0                 i_weight: 180.1
      c_move: 0                 location: [0, 0, 0]
   container: #10 a room           owner: #9 Marn
    contents: [#9 Marn]        prototype: species.horse
    i_volume: 200.1
Edit target selected: 'the horse' #125.
@set c_hit 100
a horse's c_hit set to 100.
@set c_move 100
a horse's c_move set to 100.
w
You command your horse to move west.
The horse leaves west.
[room: #3 $Rstart $Rinter] Intersection:

  An intersection of concrete paths (bright white - they must be recently poured) with grass beside. The sky is a beautiful clear blue. You hear birds in the distance. 
  Exits: north east south west
  You (connected) are sitting on the horse.
  Mym is standing here.
  Mythic (connected) is standing here.
  A chair is here.
  A piece of paper titled 'mpMUD Features List' is here.
  A thing is here.
ERROR: no description for action 'motion-exit'
The horse has arrived from the east.
1
't'works!
You exclaim, "t'works!"
Mythic asks, "What does?"
'what am i on?
You ask, "what am i on?"
Mythic asks, "Oh, what does it do?"
'nothing much
You say, "nothing much"
Mythic looks at you.
'just, some containers can be caused to move :)
You say, "just, some containers can be caused to move :)"
Mythic says, "I don't see you on anything - a horse just came in unescorted though :)"
'well the descriptions need work. the horse should have mentioned i was on it :)
You say, "well the descriptions need work. the horse should have mentioned i was on it :)"
Mythic says, "LOL"
Mythic says, "Perhaps "it" is a she <g>"
'i don't think i bothered specifying that
You say, "i don't think i bothered specifying that"
Mythic says, "Neutor horse."
Mythic says, "Neuter even"
Mythic says, "Well, time for me to go.. need to think about dinner etc."
'okay
You say, "okay"
Mythic says, "Cu l8r"
[ Mythic has disconnected. ]
[[ 3/Mythic/216.39.170.247: detached from #415. ]]
[[ 3/Mythic/216.39.170.247: disconnected (normal). ]]
[[ Writing user MUser=HASH(0x53b1b40) Mythic ]]
reuse MUser

[[ (PC) Marn re-used MUser ]]
